Rocky Dirt Base
PBR Procedural Material Study of Rocky Dirt Base. I wanted to create a base dirt for an series of ground materials, this is in
Red Cedar Study
PBR Procedural Material Study of Red Cedar Bark. I started this one a while back, finally got around to getting it to a good s
Mossy Wall Study
PBR Procedural Material Study of a mossy rock wall. Created in Substance Designer, with some ZBrush support for the foliage bi
Stone Toro
| Stone Toro | This is an old stone lantern that I created for a scene I’ve been working on. Zbrush base sculpt, Marmose
Big Flat Rocks | Variations
Big Flat Rock Study Variations – Substance Designer
Lichen study substance designer
Substance Designer work, some large detailed lichen. Coverage amount is mask based and easily adjustable to allow for quick va
The Division: Last Stand – Modular Hallways
Modular hallway kit, Dark Zone North As Lead Level Artist, I worked with the Lead Designer to set gameplay requirements, build
Mossy stone bas relief
Substance designer practice.
The Division Contaminated Alleys
Below are screenshots showing quarantined alleys in the Dark Zone that I helped to create and implement. As Lead Level Artist,
Flight Seat
A flight seat based off of early Alien concept work that I always wanted to build. Most of the modeling was done in Zbrush wit